Files
helm-charts/satisfactory/values.yaml
T
jklein 5ff6e401c7 satisfactory: dev and server fall back instead of aborting (7.0.1)
--set dev=null aborted the render at .Values.dev.debug and --set server=null
at .Values.server.replicas, while the third block, game, has fallen back to
the chart defaults since 7.0.0. Half-safe is the worse state of the two:
whoever sees game=null work assumes server=null does too.

Both blocks now run through satisfactory.defaultedDict like game, via two new
helpers next to it. server.resources is deliberately NOT re-defaulted there -
it already runs through satisfactory.effectiveResources, which carries those
defaults and is null-safe on its own, and a second copy of limitFactor: 2 /
4Gi / 1 / 5Gi would be a third place for them to drift.

server is read in four files, not one, and the fourth is NOTES.txt, which
helm template never renders - a fix confined to the manifests would have
looked green and still aborted on a real helm install. All four go through
the helpers.

The single erased key was the quieter half of the bug and is fixed with it:
a nulled server.gamePort rendered "port:" and "nodePort:" empty into the
Service and an empty containerPort into the StatefulSet, and a nulled
server.storage a PVC asking for no size - manifests rejected by nothing until
the API server saw them. server.storage was documented in values.schema.json
as deliberately not null-safe; that reasoning does not survive the block-level
case, because it made "server: null" render a sizeless PVC instead of falling
back like everything else. The schema note is replaced rather than left lying.

Rendered output for valid values is unchanged: helm template against the
chart defaults and against a full override set is byte-identical to 7.0.0,
and so is NOTES.txt. Hence a patch bump, appVersion untouched.

Fixes #16
2026-09-23 20:45:24 +00:00

147 lines
6.0 KiB
YAML

# Scale the whole chart down without uninstalling it: scaleDown: true renders
# every Deployment/StatefulSet with replicas: 0 (and suspends CronJobs) and
# takes precedence over any per-workload replicas value. PVCs, Secrets and
# Services stay in place; scaleDown: false brings the workloads back up.
scaleDown: false
# Erasing this block (dev: with no sub-keys, or --set dev=null) falls back to
# the defaults below instead of aborting the render — same for game, server and
# the hardening/probe/resources blocks (Gitea issue #16, issue #99).
dev:
debug: false
game:
experimental: false
maxPlayers: 4
# Seasonal (holiday) events. The image only knows the negative switch
# DISABLESEASONALEVENTS, so the chart NEGATES this value on the way in:
# enableSeasonalEvents: true renders DISABLESEASONALEVENTS="false" (events
# run), false renders "true" (events off). Only true/false are accepted, in
# boolean or string form; anything else aborts the render instead of being
# read as one of the two.
#
# The default is false on purpose, and it is not a preference: it reproduces
# what this chart has ALWAYS rendered. Up to 6.1.0 the key was called
# game.seasonalEvents and was passed through UNCHANGED, so its default true
# wrote DISABLESEASONALEVENTS=true — the events were off in every install,
# while values.schema.json claimed "true means events are enabled" (#215).
# Keeping the rendered result identical is what makes this rename loud
# instead of silent: nobody's server changes behaviour by upgrading, and the
# old key is now rejected by the schema, so anyone who set it has to decide
# again. Set enableSeasonalEvents: true to actually switch the events on.
enableSeasonalEvents: false
# Erasing this block, or any single key in it, falls back to the defaults below
# (Gitea issue #16). Before 7.0.1 "server: null" aborted the render and a single
# erased key was worse: a nulled gamePort rendered an empty port number into the
# Service and the StatefulSet, and a nulled storage a PVC without a size — both
# rejected by the API server at apply time, not by the render.
server:
# Replica count for this workload; 0 is allowed and scales it down.
# The chart-global scaleDown flag takes precedence.
replicas: 1
gamePort: 30777
messagingPort: 30888
# The size of the data PVC. An erased value falls back to this default; up to
# 7.0.0 it rendered a PVC asking for no size at all.
storage: 20Gi
resources:
# Limits are optional: memory and ephemeral-storage limits default to
# limitFactor x the request, an explicitly set limit always wins, and a
# CPU limit is only set when configured explicitly under "limits".
# The game server holds a large world in memory, so the default factor
# stays at 2 to keep the limit at the previously published 8Gi.
limitFactor: 2
requests:
memory: "4Gi"
cpu: "1"
ephemeral-storage: "5Gi"
# Extra environment variables for the server container, appended to the ones
# the chart always sets (DEBUG, MAXPLAYERS, PGID, PUID, SKIPUPDATE, STEAMBETA,
# DISABLESEASONALEVENTS, SERVERGAMEPORT, SERVERMESSAGINGPORT). Values are
# rendered through tpl and support the value, secretKeyRef and configMapKeyRef
# forms:
# - name: SOME_ENV
# value: "{{ .Release.Name }}"
# - name: FROM_SECRET
# valueFrom:
# secretKeyRef:
# name: "some-secret"
# key: "someKey"
# - name: FROM_CONFIGMAP
# valueFrom:
# configMapKeyRef:
# name: "some-configmap"
# key: "someKey"
env: []
# The image's healthcheck script queries the server's HTTPS API on the game
# port (SERVERGAMEPORT), so liveness/startup keep working under port overrides.
livenessProbe:
exec:
command:
- "/bin/sh"
- "-c"
- "/home/steam/healthcheck.sh"
failureThreshold: 4
successThreshold: 1
periodSeconds: 30
timeoutSeconds: 10
readinessProbe:
tcpSocket:
port: api
periodSeconds: 10
timeoutSeconds: 5
failureThreshold: 3
# The startup probe gates liveness/readiness. The server downloads / updates
# the game files via Steam on startup, which can take a long time:
# budget 30s * 40 = 20 minutes.
startupProbe:
exec:
command:
- "/bin/sh"
- "-c"
- "/home/steam/healthcheck.sh"
periodSeconds: 30
timeoutSeconds: 10
failureThreshold: 40
securityContext:
pod:
runAsNonRoot: true
# The wolveix/satisfactory-server image supports rootless operation only
# as its built-in "steam" user (uid/gid 1000) - the entrypoint rejects any
# other non-root uid/gid. The PUID/PGID env vars only apply to the root
# entrypoint path and are ignored when running non-root.
runAsUser: 1000
runAsGroup: 1000
# fsGroup keeps the data volume writable for the steam user.
# OnRootMismatch (instead of Always) skips the recursive chown/chmod of
# the multi-GB game files on every pod start; volumes provisioned by chart
# versions < 4.0.0 were already chowned to 1000:1000 by the image's root
# entrypoint.
fsGroup: 1000
fsGroupChangePolicy: OnRootMismatch
# RuntimeDefault applies the container runtime's default seccomp filter,
# which blocks the syscalls a normal workload never makes. It sits in the
# pod context on purpose: from here it covers every container in the pod
# including init containers, while a container-level seccompProfile would
# have to be repeated for each one (and silently missed on the next one
# added). A container that genuinely needs a different filter can still
# override it under securityContext.container, which wins over this value.
seccompProfile:
type: RuntimeDefault
container:
allowPrivilegeEscalation: false
# Works because the chart mounts emptyDirs at /tmp and the steam user's
# ~/.steam, ~/.config and ~/.local (steamcmd bootstraps itself into
# ~/.local/share/Steam on start); all other writes go to the PVC at
# /config.
readOnlyRootFilesystem: true
runAsNonRoot: true
capabilities:
drop:
- ALL
add: []