Gitea #143. Additive, default false, so the render is byte-identical to the previous release - proven by diffing both renders against origin/main rather than asserted. Switched on it adds 15008/TCP, ztunnel's HBONE tunnel, to the rule carrying the probe port, and - inside that rule's source-restricted branch - 169.254.7.127/32, the address the kubelet's probes arrive from once the pod is in the mesh. Ambient does not bypass NetworkPolicy enforcement, so without the port a pod whose namespace has joined the mesh is unreachable. The two halves are one value because the second is the one nobody thinks of: 15008 added by hand leaves a policy that passes review and drops every probe the first time probeSources is narrowed, and a pod that never becomes Ready reads as a broken application rather than as a policy. Minor, not major: additive value, unchanged default, unchanged render. Port half only: this chart offers no networkPolicy.probeSources - its probes put no packet on the network - so there is no redirected probe to allow and an ipBlock for one would match nothing while making the rule look like it did something. ci/run-networkpolicy-test.sh ties that exemption to the absence of probeSources, not to a chart name.
224 lines
10 KiB
YAML
224 lines
10 KiB
YAML
# Scale the whole chart down without uninstalling it: scaleDown: true renders
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# every Deployment/StatefulSet with replicas: 0 (and suspends CronJobs) and
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# takes precedence over any per-workload replicas value. PVCs, Secrets and
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# Services stay in place; scaleDown: false brings the workloads back up.
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scaleDown: false
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# Erasing this block (dev: with no sub-keys, or --set dev=null) falls back to
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# the defaults below instead of aborting the render — same for game, server and
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# the hardening/probe/resources blocks (Gitea issue #16, issue #99).
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dev:
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debug: false
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game:
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experimental: false
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maxPlayers: 4
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# Seasonal (holiday) events. The image only knows the negative switch
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# DISABLESEASONALEVENTS, so the chart NEGATES this value on the way in:
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# enableSeasonalEvents: true renders DISABLESEASONALEVENTS="false" (events
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# run), false renders "true" (events off). Only true/false are accepted, in
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# boolean or string form; anything else aborts the render instead of being
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# read as one of the two.
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#
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# The default is false on purpose, and it is not a preference: it reproduces
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# what this chart has ALWAYS rendered. Up to 6.1.0 the key was called
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# game.seasonalEvents and was passed through UNCHANGED, so its default true
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# wrote DISABLESEASONALEVENTS=true — the events were off in every install,
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# while values.schema.json claimed "true means events are enabled" (#215).
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# Keeping the rendered result identical is what makes this rename loud
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# instead of silent: nobody's server changes behaviour by upgrading, and the
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# old key is now rejected by the schema, so anyone who set it has to decide
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# again. Set enableSeasonalEvents: true to actually switch the events on.
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enableSeasonalEvents: false
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# Erasing this block, or any single key in it, falls back to the defaults below
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# (Gitea issue #16) — with the documented exception of storage, see there.
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# Before 7.0.1 "server: null" aborted the render, and a single erased key was
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# the quieter half: a nulled gamePort rendered an empty port number into the
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# Service and the StatefulSet, rejected by the API server at apply time and by
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# nothing before it.
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server:
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# Replica count for this workload; 0 is allowed and scales it down.
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# The chart-global scaleDown flag takes precedence.
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replicas: 1
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gamePort: 30777
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messagingPort: 30888
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# The size of the data PVC, and the ONE key of this block that is NOT
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# null-safe — deliberately, not by oversight. An erased storage (including
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# "server: null") renders a PVC without a size, which fails at apply time
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# instead of quietly sizing the volume from the chart. Whether that is still
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# the right trade is negotiated in Gitea issue #39, not here.
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storage: 20Gi
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resources:
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# Limits are optional: memory and ephemeral-storage limits default to
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# limitFactor x the request, an explicitly set limit always wins, and a
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# CPU limit is only set when configured explicitly under "limits".
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# The game server holds a large world in memory, so the default factor
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# stays at 2 to keep the limit at the previously published 8Gi.
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limitFactor: 2
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requests:
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memory: "4Gi"
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cpu: "1"
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ephemeral-storage: "5Gi"
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# Extra environment variables for the server container, appended to the ones
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# the chart always sets (DEBUG, MAXPLAYERS, PGID, PUID, SKIPUPDATE, STEAMBETA,
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# DISABLESEASONALEVENTS, SERVERGAMEPORT, SERVERMESSAGINGPORT). Values are
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# rendered through tpl and support the value, secretKeyRef and configMapKeyRef
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# forms:
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# - name: SOME_ENV
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# value: "{{ .Release.Name }}"
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# - name: FROM_SECRET
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# valueFrom:
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# secretKeyRef:
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# name: "some-secret"
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# key: "someKey"
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# - name: FROM_CONFIGMAP
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# valueFrom:
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# configMapKeyRef:
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# name: "some-configmap"
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# key: "someKey"
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env: []
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# The image's healthcheck script queries the server's HTTPS API on the game
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# port (SERVERGAMEPORT), so liveness/startup keep working under port overrides.
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livenessProbe:
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exec:
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command:
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- "/bin/sh"
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- "-c"
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- "/home/steam/healthcheck.sh"
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failureThreshold: 4
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successThreshold: 1
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periodSeconds: 30
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timeoutSeconds: 10
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readinessProbe:
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tcpSocket:
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port: api
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periodSeconds: 10
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timeoutSeconds: 5
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failureThreshold: 3
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# The startup probe gates liveness/readiness. The server downloads / updates
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# the game files via Steam on startup, which can take a long time:
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# budget 30s * 40 = 20 minutes.
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startupProbe:
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exec:
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command:
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- "/bin/sh"
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- "-c"
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- "/home/steam/healthcheck.sh"
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periodSeconds: 30
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timeoutSeconds: 10
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failureThreshold: 40
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securityContext:
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pod:
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runAsNonRoot: true
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# The wolveix/satisfactory-server image supports rootless operation only
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# as its built-in "steam" user (uid/gid 1000) - the entrypoint rejects any
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# other non-root uid/gid. The PUID/PGID env vars only apply to the root
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# entrypoint path and are ignored when running non-root.
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runAsUser: 1000
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runAsGroup: 1000
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# fsGroup keeps the data volume writable for the steam user.
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# OnRootMismatch (instead of Always) skips the recursive chown/chmod of
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# the multi-GB game files on every pod start; volumes provisioned by chart
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# versions < 4.0.0 were already chowned to 1000:1000 by the image's root
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# entrypoint.
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fsGroup: 1000
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fsGroupChangePolicy: OnRootMismatch
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# RuntimeDefault applies the container runtime's default seccomp filter,
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# which blocks the syscalls a normal workload never makes. It sits in the
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# pod context on purpose: from here it covers every container in the pod
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# including init containers, while a container-level seccompProfile would
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# have to be repeated for each one (and silently missed on the next one
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# added). A container that genuinely needs a different filter can still
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# override it under securityContext.container, which wins over this value.
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seccompProfile:
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type: RuntimeDefault
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container:
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allowPrivilegeEscalation: false
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# Works because the chart mounts emptyDirs at /tmp and the steam user's
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# ~/.steam, ~/.config and ~/.local (steamcmd bootstraps itself into
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# ~/.local/share/Steam on start); all other writes go to the PVC at
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# /config.
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readOnlyRootFilesystem: true
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runAsNonRoot: true
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capabilities:
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drop:
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- ALL
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add: []
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# ---------------------------------------------------------------------------
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# NetworkPolicy (Gitea #5). On by default. The reference implementation with
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# the full reasoning is template-chart; the convention is in README, "Chart
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# style guidelines", and the operator's view on this chart's wiki page.
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# ---------------------------------------------------------------------------
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networkPolicy:
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# enabled IS THE ONLY VALUE HERE, and that is deliberate. The single inbound
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# rule is open to any source and there is no egress section at all (see
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# below), so allowedNamespaces and probeSources would both reach no rule -
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# and a value that silently does nothing is worse than one that is absent,
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# because it reads as a control.
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#
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# WHAT THIS POLICY ALLOWS: inbound the three declared game ports only, open
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# to any source - they are NodePorts and the clients are players on the
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# internet. THERE IS NO EGRESS SECTION, and that is the decision in this
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# chart rather than an omission.
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#
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# TWO REASONS, AND THEY COMPOUND. First, the outbound requirement is Steam's
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# content delivery, which is not a pinnable port list: SteamCMD uses TCP 80,
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# 443 and 27015-27050, the master servers UDP 27000-27100 and 4380, Valve
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# changes the set, and the server re-downloads on every update. Second, and
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# decisively: satisfactory is the ONE chart here with no install-test at all
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# (ci/excluded-charts.txt - the image is multiple GB and the first start
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# pulls over 10GB). An egress cap here would be the only one in the sweep
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# with no empirical check behind it, on the chart whose correct port set is
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# least knowable, and a review cannot verify a Steam port range.
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#
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# So policyTypes names Ingress only, for the same reason valkey does: a rule
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# that has to be widened until it permits everything makes the object look
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# stricter than it is. A deployment that wants an egress cap should write one
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# at release level, where Steam's behaviour can be observed.
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#
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# The game port is allowed as BOTH TCP and UDP, because the server binds it
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# as both - a TCP-only rule would be accepted and would drop half the game
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# traffic.
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enabled: true
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# The policy's INBOUND side. Mind the three names that overlap as substrings,
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# because a search for "ingress" matches all of them and they are different
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# things:
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#
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# ingress (top level) the Ingress OBJECT this chart
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# renders - host, TLS, className
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# networkPolicy.ingress this block: what the policy lets IN
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# networkPolicy.ingressController the SOURCE SELECTOR for the ingress
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# controller's pods. A SIBLING of this block
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# and NO PART OF IT, despite the name.
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ingress:
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# Opens the pod for Istio's ambient mesh (Gitea #143). OFF by default and
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# additive: while it is false this chart renders byte for byte as it did
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# before the value existed.
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#
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# It renders 15008/TCP inbound - ztunnel's HBONE tunnel. Every inbound mesh
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# connection arrives on it, and ambient "does not and will never bypass
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# Kubernetes NetworkPolicy enforcement", so without this port a pod whose
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# namespace has joined the mesh is unreachable.
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#
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# ONE HALF SHORTER THAN ELSEWHERE, deliberately. In other charts this switch
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# also adds 169.254.7.127/32 as a probe source, because inside the mesh the
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# kubelet's probes are redirected away from the worker node's address. This
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# chart has no networkPolicy.probeSources at all, so the rule carrying the
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# probe port is never restricted by source - and an unrestricted rule needs
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# no probe address. An ipBlock for one would match nothing while making the
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# rule look like it did something, which is the kind of strict-looking empty
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# rule ci/run-networkpolicy-test.sh exists to catch; that script ties the
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# exemption to the absence of probeSources rather than to a chart name.
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#
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# NOT PROVEN: that 15008 alone is enough comes from Istio's documentation;
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# measured on this cluster is only which listeners ztunnel opens, and no
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# namespace carries istio.io/dataplane-mode yet.
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ambientMesh: false
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