All audit findings from #32 for the satisfactory chart in one major PR: - StatefulSet renamed to {{ .Release.Name }}-{{ .Chart.Name }}-sfs, service to ...-service (standard scheme); template file satisfactory-server.sfs.yaml renamed to satisfactory.sfs.yaml. The PVC keeps its historical -vc name (documented naming exception; renaming would orphan the data). - Hardened, values-configurable security contexts (securityContext.pod / securityContext.container): runAsNonRoot with the image's steam user (uid/gid 1000), readOnlyRootFilesystem, all capabilities dropped. emptyDirs mounted at /tmp and the steam user's ~/.steam, ~/.config and ~/.local make the read-only root filesystem work; all other writes go to the PVC. - Probes are now values (livenessProbe/readinessProbe/startupProbe), defaults exactly the previously hardcoded values. - Additive env value rendered through tpl with value/secretKeyRef/ configMapKeyRef forms (template-chart pattern). Chart 3.1.1+upv1.9.10 -> 4.0.0+upv1.9.10 (major: resource renames + hardening); appVersion unchanged.
112 lines
3.6 KiB
YAML
112 lines
3.6 KiB
YAML
# Scale the whole chart down without uninstalling it: scaleDown: true renders
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# every Deployment/StatefulSet with replicas: 0 (and suspends CronJobs) and
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# takes precedence over any per-workload replicas value. PVCs, Secrets and
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# Services stay in place; scaleDown: false brings the workloads back up.
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scaleDown: false
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dev:
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debug: false
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game:
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experimental: false
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maxPlayers: 4
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seasonalEvents: true
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server:
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# Replica count for this workload; 0 is allowed and scales it down.
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# The chart-global scaleDown flag takes precedence.
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replicas: 1
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gamePort: 30777
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messagingPort: 30888
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storage: 20Gi
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resources:
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# Limits are optional: memory and ephemeral-storage limits default to
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# limitFactor x the request, an explicitly set limit always wins, and a
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# CPU limit is only set when configured explicitly under "limits".
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# The game server holds a large world in memory, so the default factor
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# stays at 2 to keep the limit at the previously published 8Gi.
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limitFactor: 2
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requests:
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memory: "4Gi"
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cpu: "1"
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ephemeral-storage: "5Gi"
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# Extra environment variables for the server container, appended to the ones
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# the chart always sets (DEBUG, MAXPLAYERS, PGID, PUID, SKIPUPDATE, STEAMBETA,
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# DISABLESEASONALEVENTS, SERVERGAMEPORT, SERVERMESSAGINGPORT). Values are
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# rendered through tpl and support the value, secretKeyRef and configMapKeyRef
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# forms:
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# - name: SOME_ENV
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# value: "{{ .Release.Name }}"
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# - name: FROM_SECRET
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# valueFrom:
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# secretKeyRef:
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# name: "some-secret"
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# key: "someKey"
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# - name: FROM_CONFIGMAP
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# valueFrom:
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# configMapKeyRef:
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# name: "some-configmap"
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# key: "someKey"
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env: []
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# The image's healthcheck script queries the server's HTTPS API on the game
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# port (SERVERGAMEPORT), so liveness/startup keep working under port overrides.
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livenessProbe:
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exec:
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command:
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- "/bin/sh"
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- "-c"
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- "/home/steam/healthcheck.sh"
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failureThreshold: 4
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successThreshold: 1
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periodSeconds: 30
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timeoutSeconds: 10
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readinessProbe:
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tcpSocket:
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port: api
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periodSeconds: 10
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timeoutSeconds: 5
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failureThreshold: 3
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# The startup probe gates liveness/readiness. The server downloads / updates
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# the game files via Steam on startup, which can take a long time:
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# budget 30s * 40 = 20 minutes.
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startupProbe:
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exec:
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command:
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- "/bin/sh"
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- "-c"
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- "/home/steam/healthcheck.sh"
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periodSeconds: 30
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timeoutSeconds: 10
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failureThreshold: 40
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securityContext:
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pod:
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runAsNonRoot: true
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# The wolveix/satisfactory-server image supports rootless operation only
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# as its built-in "steam" user (uid/gid 1000) - the entrypoint rejects any
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# other non-root uid/gid. The PUID/PGID env vars only apply to the root
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# entrypoint path and are ignored when running non-root.
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runAsUser: 1000
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runAsGroup: 1000
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# fsGroup keeps the data volume writable for the steam user.
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# OnRootMismatch (instead of Always) skips the recursive chown/chmod of
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# the multi-GB game files on every pod start; volumes provisioned by chart
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# versions < 4.0.0 were already chowned to 1000:1000 by the image's root
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# entrypoint.
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fsGroup: 1000
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fsGroupChangePolicy: OnRootMismatch
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container:
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allowPrivilegeEscalation: false
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# Works because the chart mounts emptyDirs at /tmp and the steam user's
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# ~/.steam, ~/.config and ~/.local (steamcmd bootstraps itself into
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# ~/.local/share/Steam on start); all other writes go to the PVC at
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# /config.
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readOnlyRootFilesystem: true
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runAsNonRoot: true
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capabilities:
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drop:
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- ALL
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add: []
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