Files
helm-charts/satisfactory/templates/satisfactory-server.sfs.yaml
T
jklein 91a2fbcb05 Compute memory/ephemeral-storage limits from requests, drop default CPU limits
Every chart now renders its container resources through a duplicated
_helpers.tpl helper (reference implementation in template-chart): requests
ship as chart defaults, missing memory and ephemeral-storage limits are
computed as resources.limitFactor x the request (default 3, satisfactory
keeps 2 to preserve its previously published 8Gi limit), an explicitly set
limit always wins, and a CPU limit is only rendered when set explicitly.
Fixed limit defaults are removed from all values.yaml files; teamspeak-server
gains a values-driven resources block instead of hardcoded template values.
Major version bump for all published charts.
2026-08-21 23:34:09 +02:00

92 lines
3.1 KiB
YAML

apiVersion: apps/v1
kind: StatefulSet
metadata:
name: "{{ .Release.Name }}-{{ .Chart.Name }}-sf-server"
spec:
selector:
matchLabels:
app: "{{ .Release.Name }}-{{ .Chart.Name }}-sf-server"
serviceName: "{{ .Release.Name }}-{{ .Chart.Name }}-sf-service"
replicas: 1
template:
metadata:
labels:
app: "{{ .Release.Name }}-{{ .Chart.Name }}-sf-server"
spec:
automountServiceAccountToken: false
containers:
- name: "{{ .Release.Name }}-{{ .Chart.Name }}-sf-server"
image: "ghcr.io/wolveix/satisfactory-server:{{ .Chart.AppVersion }}"
env:
- name: DEBUG
value: "{{ .Values.dev.debug }}"
- name: MAXPLAYERS
value: "{{ .Values.game.maxPlayers }}"
- name: PGID
value: "1000"
- name: PUID
value: "1000"
- name: SKIPUPDATE
value: "false"
- name: STEAMBETA
value: "{{ .Values.game.experimental }}"
- name: DISABLESEASONALEVENTS
value: "{{ .Values.game.seasonalEvents }}"
- name: SERVERGAMEPORT
value: "{{ .Values.server.gamePort }}"
- name: SERVERMESSAGINGPORT
value: "{{ .Values.server.messagingPort }}"
ports:
- name: "api"
containerPort: {{ .Values.server.gamePort }}
protocol: TCP
- name: "game"
containerPort: {{ .Values.server.gamePort }}
protocol: UDP
- name: "messaging"
containerPort: {{ .Values.server.messagingPort }}
protocol: TCP
livenessProbe:
exec:
command:
- "/bin/sh"
- "-c"
- "/home/steam/healthcheck.sh"
failureThreshold: 4
successThreshold: 1
periodSeconds: 30
timeoutSeconds: 10
readinessProbe:
tcpSocket:
port: api
periodSeconds: 10
timeoutSeconds: 5
failureThreshold: 3
# The startup probe gates liveness/readiness. The server downloads /
# updates the game files via Steam on startup, which can take a long
# time: budget 30s * 40 = 20 minutes.
startupProbe:
exec:
command:
- "/bin/sh"
- "-c"
- "/home/steam/healthcheck.sh"
periodSeconds: 30
timeoutSeconds: 10
failureThreshold: 40
resources:
{{- include "satisfactory.resources" .Values.server.resources | nindent 12 }}
volumeMounts:
- name: satisfactory-volume
mountPath: /config
subPath: config/
- name: satisfactory-volume
mountPath: /config/gamefiles
subPath: gameFiles/
securityContext:
allowPrivilegeEscalation: false
volumes:
- name: satisfactory-volume
persistentVolumeClaim:
claimName: {{ .Release.Name }}-{{ .Chart.Name }}-vc