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--set dev=null aborted the render at .Values.dev.debug and --set server=null at .Values.server.replicas, while the third block, game, has fallen back to the chart defaults since 7.0.0. Half-safe is the worse state of the two: whoever sees game=null work assumes server=null does too. Both blocks now run through satisfactory.defaultedDict like game, via two new helpers next to it. server.resources is deliberately NOT re-defaulted there - it already runs through satisfactory.effectiveResources, which carries those defaults and is null-safe on its own, and a second copy of limitFactor: 2 / 4Gi / 1 / 5Gi would be a third place for them to drift. server is read in four files, not one, and the fourth is NOTES.txt, which helm template never renders - a fix confined to the manifests would have looked green and still aborted on a real helm install. All four go through the helpers. The single erased key was the quieter half of the bug and is fixed with it: a nulled server.gamePort rendered "port:" and "nodePort:" empty into the Service and an empty containerPort into the StatefulSet, and a nulled server.storage a PVC asking for no size - manifests rejected by nothing until the API server saw them. server.storage was documented in values.schema.json as deliberately not null-safe; that reasoning does not survive the block-level case, because it made "server: null" render a sizeless PVC instead of falling back like everything else. The schema note is replaced rather than left lying. Rendered output for valid values is unchanged: helm template against the chart defaults and against a full override set is byte-identical to 7.0.0, and so is NOTES.txt. Hence a patch bump, appVersion untouched. Fixes #16
123 lines
5.4 KiB
YAML
123 lines
5.4 KiB
YAML
{{- $game := fromYaml (include "satisfactory.game" .Values.game) -}}
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{{- $dev := fromYaml (include "satisfactory.dev" .Values.dev) -}}
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{{- $server := fromYaml (include "satisfactory.server" .Values.server) -}}
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apiVersion: apps/v1
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kind: StatefulSet
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metadata:
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name: {{ .Release.Name }}-{{ .Chart.Name }}-sfs
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labels:
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app: {{ .Release.Name }}-{{ .Chart.Name }}-sfs
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spec:
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selector:
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matchLabels:
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app: {{ .Release.Name }}-{{ .Chart.Name }}-sfs
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serviceName: {{ .Release.Name }}-{{ .Chart.Name }}-service
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replicas: {{ include "satisfactory.replicas" (dict "scaleDown" .Values.scaleDown "replicas" (include "satisfactory.formatNumber" $server.replicas)) }}
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template:
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metadata:
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labels:
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app: {{ .Release.Name }}-{{ .Chart.Name }}-sfs
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spec:
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automountServiceAccountToken: false
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securityContext:
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{{- include "satisfactory.podSecurityContext" .Values.securityContext | nindent 8 }}
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containers:
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- name: {{ .Release.Name }}-{{ .Chart.Name }}-sfs
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image: "ghcr.io/wolveix/satisfactory-server:{{ .Chart.AppVersion }}"
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env:
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- name: DEBUG
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value: "{{ $dev.debug }}"
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- name: MAXPLAYERS
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value: "{{ include "satisfactory.formatNumber" $game.maxPlayers }}"
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# PUID/PGID are only used by the image's root entrypoint path;
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# with the default non-root security context they are ignored.
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- name: PGID
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value: "1000"
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- name: PUID
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value: "1000"
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- name: SKIPUPDATE
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value: "false"
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- name: STEAMBETA
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value: "{{ $game.experimental }}"
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# The image only knows the negative switch, so game.enableSeasonalEvents
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# is negated here (#215): true -> "false" (events run).
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- name: DISABLESEASONALEVENTS
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value: "{{ include "satisfactory.disableSeasonalEvents" $game.enableSeasonalEvents }}"
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- name: SERVERGAMEPORT
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value: "{{ include "satisfactory.formatNumber" $server.gamePort }}"
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- name: SERVERMESSAGINGPORT
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value: "{{ include "satisfactory.formatNumber" $server.messagingPort }}"
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{{- range $value := .Values.env }}
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{{- if $value.value }}
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- name: {{ $value.name }}
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value: {{ tpl $value.value $ }}
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{{- else if $value.valueFrom }}
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{{- if $value.valueFrom.secretKeyRef }}
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- name: {{ $value.name }}
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valueFrom:
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secretKeyRef:
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name: {{ tpl $value.valueFrom.secretKeyRef.name $ }}
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key: {{ tpl $value.valueFrom.secretKeyRef.key $ }}
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{{- else if $value.valueFrom.configMapKeyRef }}
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- name: {{ $value.name }}
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valueFrom:
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configMapKeyRef:
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name: {{ tpl $value.valueFrom.configMapKeyRef.name $ }}
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key: {{ tpl $value.valueFrom.configMapKeyRef.key $ }}
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{{- end }}
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{{- end }}
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{{- end }}
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ports:
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- name: "api"
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containerPort: {{ include "satisfactory.formatNumber" $server.gamePort }}
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protocol: TCP
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- name: "game"
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containerPort: {{ include "satisfactory.formatNumber" $server.gamePort }}
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protocol: UDP
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- name: "messaging"
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containerPort: {{ include "satisfactory.formatNumber" $server.messagingPort }}
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protocol: TCP
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livenessProbe:
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{{- include "satisfactory.livenessProbe" .Values.livenessProbe | nindent 12 }}
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readinessProbe:
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{{- include "satisfactory.readinessProbe" .Values.readinessProbe | nindent 12 }}
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startupProbe:
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{{- include "satisfactory.startupProbe" .Values.startupProbe | nindent 12 }}
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resources:
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{{- include "satisfactory.effectiveResources" $server.resources | nindent 12 }}
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volumeMounts:
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- name: satisfactory-volume
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mountPath: /config
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subPath: config/
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- name: satisfactory-volume
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mountPath: /config/gamefiles
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subPath: gameFiles/
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# Writable paths required by readOnlyRootFilesystem: the steam
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# user's home dot-dirs (steamcmd bootstraps itself into
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# ~/.local/share/Steam, keeps state under ~/.steam, and the game
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# saves symlink lives under ~/.config) and /tmp (crash dumps).
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# Everything else is written to the PVC at /config.
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- name: steam-home
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mountPath: /home/steam/.steam
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subPath: dot-steam
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- name: steam-home
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mountPath: /home/steam/.config
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subPath: dot-config
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- name: steam-home
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mountPath: /home/steam/.local
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subPath: dot-local
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- name: tmp
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mountPath: /tmp
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securityContext:
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{{- include "satisfactory.containerSecurityContext" .Values.securityContext | nindent 12 }}
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volumes:
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- name: satisfactory-volume
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persistentVolumeClaim:
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# Deliberate exception from the naming scheme: renaming the PVC
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# would detach existing data (see README, naming exceptions).
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claimName: {{ .Release.Name }}-{{ .Chart.Name }}-vc
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- name: steam-home
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emptyDir: {}
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- name: tmp
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emptyDir: {}
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