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helm-charts/satisfactory/templates/satisfactory.networkpolicy.yaml
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feat!: NetworkPolicy in the NodePort and game-server charts, on by default
garage, minecraft-router, minecraft-server, samba, teamspeak-server,
satisfactory. One major each. These are the charts the plan said to leave for
last, and they earned it - three of them changed the convention rather than
just consuming it.

GARAGE is the clearest illustration after keycloak. Its four ports split three
ways: s3 and web are RESTRICTED by source (no probe touches them), admin is the
probe path and stays open inside the cluster - which is uncomfortable, because
admin is also the admin API, and that is said out loud instead of glossed - and
rpc gets the narrowest rule the object can express, a podSelector with no
namespaceSelector. All four numbers come from garage.settings.

MINECRAFT-SERVER is the tightest policy in the repository, and the reason is
worth knowing: all three of its probes are EXEC probes, which put no packet on
the network, so no port has to stay open for the kubelet and no probeSources
value is needed at all. RCON and metrics are restricted outright. The game port
has two branches rendered from the same value the Service reads -
server.service.type NodePort means players arrive from the internet and the
rule must be open; anything else means the only path is in-cluster, so the rule
is restricted and the router's namespace has to be in allowedNamespaces.

MINECRAFT-ROUTER derives its egress from the routing table instead of guessing:
server.backendPort plus the "port" override of every mapping that sets one. Add
a backend on a non-standard port and the policy follows. What it cannot express
is the destination - mappings name hosts, and this object matches no hostname -
so the rule is wider than the routing table, and that is written down.

SATISFACTORY gets policyTypes: [Ingress] and no egress section, and the second
half of the reason is the deciding one. Steam's content delivery is not a
pinnable port set (SteamCMD over TCP 80/443/27015-27050, master servers over
UDP 27000-27100 and 4380, changed by Valve, re-downloaded on every update) -
and this is the ONE chart with no install-test at all, because the image is
multiple GB and the first start pulls over 10GB. An egress cap here would be
the only one in the sweep with no empirical check behind it, on the chart whose
correct port set is least knowable.

SAMBA and TEAMSPEAK-SERVER carry the NodePort lesson explicitly: the rules name
445/139 and the pod's voice and file-transfer ports, never the NodePorts, and
teamspeak's file is explicit that its pod port and NodePort happening to share a
number is a coincidence of its values rather than a pattern to copy. Teamspeak's
voice rule is UDP, and the file says why that matters: a TCP rule on the same
number is accepted, looks complete, and drops every voice packet.

THREE THINGS THE CHECKS CAUGHT WHILE THIS BATCH WAS WRITTEN, all of them real:

  - minecraft-server's RCON rule named a port the pod does not declare. The
    containerPort is gated on server.rcon.enabled and the rule was not, so
    assertion 2 rejected it. The rule now carries the same gate.
  - samba and satisfactory would have shipped allowedNamespaces and
    probeSources values that reach NO rule - every one of their inbound rules
    is open to any source. A value that silently does nothing is worse than one
    that is absent, because it reads as a control, so both are gone from those
    two charts and from their schemas, with the reason in values.yaml.
    teamspeak-server loses probeSources for the same reason and keeps
    allowedNamespaces, which its web-query rule uses.
  - the policy templates no longer declare template variables they do not use.
    samba keeps one, satisfactory none.

Part of #5
2026-10-14 14:37:51 +00:00

102 lines
4.9 KiB
YAML

{{- /*
NetworkPolicy for satisfactory (Gitea #5).
INGRESS ONLY, AND THE MISSING EGRESS SECTION IS THE DECISION IN THIS FILE.
Two reasons, and they compound.
First, what this server needs outbound is Steam's content delivery, and that is
not a port list anyone can pin down: the dedicated server downloads and UPDATES
the game through SteamCMD over TCP 80 and 443 plus the 27015-27050 range, and
talks to the Steam master servers over UDP 27000-27100 and 4380. Valve changes
that set, the server re-downloads on every update, and a cap that is wrong
leaves a server that cannot start - or worse, one that starts and never appears
in the server browser.
Second, AND THIS IS WHY THE DECISION GOES THIS WAY RATHER THAN THE OTHER:
satisfactory is the ONE chart in this repository with no install-test at all.
It is in ci/excluded-charts.txt, because the image is multiple GB and the first
start pulls over 10GB of game files - impractical on a runner. So an egress cap
here would be the only policy in the sweep with no empirical check whatsoever
behind it, on the chart whose correct port set is least knowable. Review is the
only net this chart has, and a review cannot verify a Steam port range.
So valkey's rule applies: policyTypes names only what there is something to
restrict. A deployment that wants an egress cap should write one at release
level, where the Steam behaviour can actually be observed.
What the Ingress half still buys is real: only the three declared game ports
are reachable, so anything else the image binds is not.
WHAT THIS OBJECT IS: a ceiling on reachability, not an authentication layer.
Only the ports declared below are reachable at all - whatever else the process
binds, now or after the next app update, is blocked without anyone having to
notice it exists.
WHAT IT IS NOT:
- EGRESS IS COARSE. A NetworkPolicy matches CIDRs and selectors and NEVER
hostnames, so "only to the database host" cannot be expressed at all. This
cluster's CNI is Canal (Flannel plus Calico for policy) and has no FQDN
rule; Calico's GlobalNetworkSet could express one but would bind this chart
to Calico, the same argument that kept implementation-specific objects out
of the Gateway-API sweep (#114). Each egress rule therefore permits its
PORT to any destination.
- NOT A BOUNDARY WHERE THE CNI DOES NOT ENFORCE ONE. An unenforced policy is
accepted by the API server and filters nothing, so everything reads as
configured while nothing is filtered.
- THE REASONING IS IN TEMPLATE COMMENTS, not in "#" comments: those are part
of the rendered object, travel into the cluster and appear in every release
diff. ci/run-networkpolicy-test.sh fails on a rendered "#".
THE PORT NUMBERS BELOW ARE POD PORTS, NEVER NODEPORTS. A NetworkPolicy is
evaluated at the pod's network interface, after kube-proxy has already
translated a NodePort to the targetPort, so a NodePort number here would match
nothing while looking strict - and, being the only rule for that port, would
block every inbound connection instead. ci/run-networkpolicy-test.sh asserts
every port here against the containerPorts of the pod spec this policy
selects.
*/ -}}
{{- if .Values.networkPolicy.enabled }}
apiVersion: networking.k8s.io/v1
kind: NetworkPolicy
metadata:
name: {{ .Release.Name }}-{{ .Chart.Name }}-networkpolicy
labels:
app: {{ .Release.Name }}-{{ .Chart.Name }}-networkpolicy
spec:
{{- /*
Selects the StatefulSet's pods. ci/run-networkpolicy-test.sh fails if
this matches no pod spec of the same render - which is the mistake that
would otherwise leave a policy in the namespace filtering nothing, and
its usual cause is a label renamed in the workload template.
*/}}
podSelector:
matchLabels:
app: {{ .Release.Name }}-{{ .Chart.Name }}-sfs
policyTypes:
- Ingress
ingress:
{{- /*
THE GAME PORTS, all three published as NodePorts and all deliberately open: the
clients are players on the internet and, after NodePort masquerading, the source
address is a cluster node anyway.
The game port appears TWICE, once for each protocol, because the server binds
it as both - and a policy that named only TCP would be accepted, would look
complete, and would drop the UDP half of the game traffic. The TCP side is
additionally what the readiness probe opens a socket against.
The numbers go through satisfactory.formatNumber for the same reason they do in
the Service and the StatefulSet: a port read from values as a float64 renders
in exponential notation above a certain size, and a NetworkPolicy with "3.0777e
+04" in it is not valid.
*/}}
- ports:
- protocol: TCP
port: {{ include "satisfactory.formatNumber" .Values.server.gamePort }}
- protocol: UDP
port: {{ include "satisfactory.formatNumber" .Values.server.gamePort }}
- protocol: TCP
port: {{ include "satisfactory.formatNumber" .Values.server.messagingPort }}
{{- end }}