{{- $replicas := include "minecraft-server.replicas" (dict "scaleDown" .Values.scaleDown "replicas" .Values.server.replicas) -}} {{- $res := fromYaml (include "minecraft-server.serverResources" .) -}} {{- $req := $res.requests | default dict -}} {{- $lim := $res.limits | default dict -}} {{- $reqMem := include "minecraft-server.formatNumber" (index $req "memory") -}} {{- $limMem := include "minecraft-server.formatNumber" (index $lim "memory") -}} {{- $startup := fromYaml (include "minecraft-server.startupProbe" .Values.startupProbe) -}} {{- $budget := "" -}} {{- if and (kindIs "float64" $startup.periodSeconds) (kindIs "float64" $startup.failureThreshold) -}} {{- $budget = printf "%.0f seconds" (mulf $startup.periodSeconds $startup.failureThreshold) -}} {{- end -}} {{- $line := regexFind "java[0-9]+" (printf "%v" .Chart.AppVersion) -}} {{- $svc := printf "%s-%s-service" .Release.Name .Chart.Name -}} {{- $sfs := printf "%s-%s-sfs" .Release.Name .Chart.Name -}} {{- $pod := printf "%s-%s-sfs-0" .Release.Name .Chart.Name -}} {{- $pvc := printf "%s-mc-volume-claim" .Release.Name -}} {{- $secret := printf "%s-%s-secret" .Release.Name .Chart.Name -}} {{- $nodePort := .Values.server.service.type | eq "NodePort" -}} {{- /* Whether the operator set server.resources.requests.memory themselves; an unset one is derived from the JVM heap by serverResources. */ -}} {{- $givenReq := dict -}} {{- $sr := .Values.server.resources -}} {{- if kindIs "map" $sr -}} {{- if kindIs "map" $sr.requests -}} {{- $givenReq = $sr.requests -}} {{- end -}} {{- end -}} {{- $memPinned := not (kindIs "invalid" (index $givenReq "memory")) -}} minecraft-server {{ .Chart.AppVersion }} — release {{ .Release.Name }} in namespace {{ .Release.Namespace }}. ACCESS — A MINECRAFT SERVER, NOT A WEB SERVICE This release has no Ingress, no certificate and no URL. Clients speak the Minecraft protocol over raw TCP. {{- if $nodePort }} server.service.type is NodePort, so players dial a node of this cluster directly: :{{ .Values.server.service.outwardPort }} server.service.outwardPort ({{ .Values.server.service.outwardPort }}) is the port on the node and the one that goes into the client. server.service.port ({{ .Values.server.service.port }}) is what the Service publishes inside the cluster and server.port ({{ .Values.server.port }}) is what the server listens on in the container; neither of those two is what a player types. {{- if or (lt (int .Values.server.service.outwardPort) 30000) (gt (int .Values.server.service.outwardPort) 32767) }} {{ .Values.server.service.outwardPort }} IS OUTSIDE THE DEFAULT NODE-PORT RANGE (30000-32767) Unless the API server runs with an extended --service-node-port-range it rejects this Service, and the release fails on that one object while every other object applies cleanly. Confirm it exists: kubectl -n {{ .Release.Namespace }} get svc {{ $svc }} {{- end }} {{- else }} server.service.type is ClusterIP, so nothing outside the cluster reaches this server on its own. Inside the cluster it answers at {{ $svc }}.{{ .Release.Namespace }}.svc.cluster.local:{{ .Values.server.service.port }} The way in for players is the separate minecraft-router release, and that router does NOT discover backends by itself: it routes on the hostname out of the Minecraft handshake, using the static mappings table in its own values file. Until an entry pointing at the Service name above is added THERE, this server is unreachable from outside no matter how healthy it is here — and no annotation on this release changes that. mc.example.com → {{ $svc }}.{{ .Release.Namespace }}.svc.cluster.local:{{ .Values.server.service.port }} Set server.service.type to NodePort instead to publish it on a node port without the router; then server.service.outwardPort ({{ .Values.server.service.outwardPort }}) applies. {{- end }} Either way you can reach it from your own machine without changing the Service — forward it and connect the client to localhost:{{ .Values.server.service.port }}: kubectl -n {{ .Release.Namespace }} port-forward svc/{{ $svc }} {{ .Values.server.service.port }}:{{ .Values.server.service.port }} THIS CHART IS PUBLISHED ONCE PER JAVA LINE — THIS IS {{ $line | default "an unrecognized line" | upper }} The JVM is fixed by the image tag, which comes from the chart's appVersion ({{ .Chart.AppVersion }}), not from a value. This build runs minecraft.version {{ .Values.minecraft.version }}. Java 8 runs Minecraft up to 1.16.5, 1.18-1.20.4 need Java 17, 1.20.5-1.21.11 need Java 21 and 26.1 and later need Java 25 (read off Mojang's version manifest, javaVersion.majorVersion per release). Nothing in this chart checks that minecraft.version fits the line: a mismatch renders and installs without a word, and only the container fails afterwards — CrashLoopBackOff once the startup budget{{ if $budget }} ({{ $budget }}){{ end }} is spent, with the reason in the log and nowhere else: kubectl -n {{ .Release.Namespace }} logs {{ $pod }} So moving the server across a line boundary is a change of CHART VERSION, not a change of minecraft.version: pick the published chart of the target line and set minecraft.version to match it. Changing only minecraft.version leaves the old JVM in place. {{- if eq $replicas "0" }} SCALED TO ZERO {{ if .Values.scaleDown }}scaleDown: true{{ else }}server.replicas: 0{{ end }} — the StatefulSet runs with replicas: 0, so no server answers until you set it back and upgrade again. The world PVC, the Service and the OnePasswordItem stay in place, so nothing is lost. {{- end }} WHAT A GREEN ROLLOUT DOES NOT PROVE All three probes run the image's mc-health, a real Minecraft server-list ping against SERVER_PORT. Ready therefore means more here than "the process is alive": the server is up and answering pings. It does not mean anyone can play. A server-list ping is answered before any login is attempted, so every reason a player is refused at login is invisible to all three probes — the whitelist below is the usual one, and the rollout stays green throughout. Two more blind spots worth knowing before you need them: - helm returns before any of this. Without --wait, success is reported the moment the objects are applied. On a fresh volume the image is then still downloading the server jar{{ if or .Values.curseforge.enabled .Values.ftb.enabled .Values.curseforgeServerpack.enabled }} and the whole modpack{{ end }} before the world begins to load, which is what the {{ if $budget }}{{ $budget }} {{ end }}startup budget is for. Watch the rollout rather than trusting the exit code: kubectl -n {{ .Release.Namespace }} rollout status statefulset/{{ $sfs }} - the probes run INSIDE the pod. They say nothing about whether players can get to it{{ if not $nodePort }} — with ClusterIP, a missing router mapping is a perfectly healthy server that nobody can join{{ end }}. {{- if .Values.minecraft.whitelist.enabled }} {{- if not .Values.minecraft.whitelist.players }} WHITELIST IS ON AND EMPTY — NOBODY CAN JOIN THIS SERVER minecraft.whitelist.enabled is true while minecraft.whitelist.players is unset. The chart emits ENABLE_WHITELIST=true and no WHITELIST, which is white-list=true against an empty whitelist.json: every login is refused, including the operators in minecraft.management.opPlayers. This is the image's own behaviour, and it is exactly the state the probes cannot see — the server answers pings and the rollout is green. Set minecraft.whitelist.players, or set minecraft.whitelist.enabled to false. {{- else }} WHITELIST IS ON Only these players can log in: {{ .Values.minecraft.whitelist.players }} minecraft.whitelist.overridePolicy is {{ .Values.minecraft.whitelist.overridePolicy }}, which decides what happens to a whitelist.json ALREADY on the volume: SKIP leaves it untouched (players then changes nothing at all), MERGE adds these names to it, SYNCHRONIZE makes the file match this list exactly and removes everyone else. Anyone added in-game with /whitelist add is not in this value and does not survive a SYNCHRONIZE. {{- end }} {{- else }} WHITELIST IS OFF, AND IT IS ACTIVELY OFF minecraft.whitelist.enabled is false, so the chart emits ENABLE_WHITELIST=false and the image rewrites white-list=false into the server.properties on the volume. That matters because server.properties is persistent state: before chart 2.0.0 a release that had once written white-list=true kept it forever, since the chart had no way to say "off". It now does. {{- end }} {{- if .Values.minecraft.management.opPlayers }} OPERATORS ARE SYNCHRONIZED FROM VALUES, NOT FROM THE GAME minecraft.management.opPlayers is {{ .Values.minecraft.management.opPlayers }}, and the chart pins EXISTING_OPS_FILE=SYNCHRONIZE: the image makes ops.json on the volume match that list exactly on every start. A player promoted in-game with /op is not in the value, so the next restart removes them again. Promote people in the values file. These names are also resolved against the external Playerdb API during startup, and a name that does not resolve aborts the start. A typo here is therefore not a missing operator but a server that never comes up — and an outage of that third-party lookup delays every pod start. {{- end }} SECRETS — WHICH FIELDS THE 1PASSWORD ITEM MUST CARRY The OnePasswordItem CR {{ $secret }} is rendered unconditionally, so secrets.minecraftServerRef has to be set even when nothing consumes a key from it; it has no default and would otherwise render an itemPath of null. secrets.minecraftServerRef → {{ .Values.secrets.minecraftServerRef | default "NOT SET" }} The operator copies the item's FIELDS into the Kubernetes Secret, one key per field name. This release consumes: {{- if .Values.server.rcon.enabled }} rcon-password → RCON_PASSWORD (server.rcon.enabled is true) {{- end }} {{- if .Values.curseforge.enabled }} curseforge-api-key → CF_API_KEY (curseforge.enabled is true) {{- end }} {{- if not (or .Values.server.rcon.enabled .Values.curseforge.enabled) }} no key at all — RCON and the CurseForge downloader are both off, so the item may be empty. It only needs "rcon-password" once server.rcon.enabled is true and "curseforge-api-key" once curseforge.enabled is true. {{- end }} A field spelled differently yields a Secret without that key. The pod then sticks in CreateContainerConfigError while the Secret itself exists, so it looks as though the operator had done its job. What it actually delivered: kubectl -n {{ .Release.Namespace }} get secret {{ $secret }} -o jsonpath='{.data}' Pointing secrets.minecraftServerRef at a DIFFERENT item rolls the pod (the StatefulSet hashes the rendered CR into checksum/secret-ref). Changing the value INSIDE the same item does not: Helm never sees that content, the rendered spec is unchanged, and the keys are consumed as environment variables, which Kubernetes never refreshes in a running container. After rotating a password in the vault, restart by hand: kubectl -n {{ .Release.Namespace }} rollout restart statefulset/{{ $sfs }} Budget for that restart: a full server start, measured at ~124 s for ftb-skies on Longhorn. THE WORLD LIVES ON ONE PVC THAT helm uninstall DELETES /data and /modpacks are two subPaths of a single ReadWriteOnce claim, {{ $pvc }} ({{ .Values.minecraft.resources.storage }} from storage class {{ .Values.minecraft.resources.storageClassName }}). Note the name: it is deliberately NOT {{ .Release.Name }}-{{ .Chart.Name }}-..., because renaming a PVC would make Kubernetes provision a new, empty volume and orphan the world. It is an ordinary PVC in this release, not a StatefulSet volumeClaimTemplate. "helm uninstall {{ .Release.Name }}" therefore deletes it, and with a Delete reclaim policy the world goes with it. Back it up before uninstalling — a resource-policy annotation added to the live PVC afterwards does not help, because Helm reads that annotation from the release manifest. Two more properties of that claim: minecraft.resources.storageClassName is immutable once the volume is bound, so changing it does nothing to an existing release; and growing minecraft.resources.storage only works if the storage class allows expansion, while shrinking it is refused by Kubernetes and makes the next helm upgrade fail on the PVC instead of touching the data. server.properties lives on this volume too. That is why settings the chart does not send as an environment variable persist across upgrades unchanged. TWO MEMORY NUMBERS THAT MUST NOT DRIFT APART minecraft.resources.memory ({{ .Values.minecraft.resources.memory }}) is the JVM heap, passed to the image as MEMORY={{ .Values.minecraft.resources.memory }}G. This release runs with memory request {{ $reqMem }} limit {{ $limMem | default "(none)" }} (limitFactor {{ .Values.server.resources.limitFactor | default 3 }}) {{- if not $memPinned }} server.resources.requests.memory is unset, so the chart derives the request from the heap and the two cannot drift. Keep it that way unless you have a reason not to. {{- else }} server.resources.requests.memory is set explicitly, which DECOUPLES it from the heap: the chart no longer derives one from the other. Keep the limit above the heap plus the JVM's own overhead. A heap that does not fit the limit is not a Java OutOfMemoryError — the kernel kills the container, and the pod shows OOMKilled with nothing in the server log explaining it. {{- end }} {{- if .Values.server.rcon.enabled }} RCON IS ENABLED BUT THE SERVICE DOES NOT PUBLISH IT server.rcon.enabled is true, so the container declares port {{ .Values.server.rcon.port }} and the chart wires RCON_PASSWORD from the Secret. The Service publishes only the Minecraft port, so RCON is reachable from inside the pod's network and through a forward — not through {{ $svc }}: kubectl -n {{ .Release.Namespace }} port-forward {{ $pod }} {{ .Values.server.rcon.port }}:{{ .Values.server.rcon.port }} Exposing RCON more widely is a decision to make deliberately: it is a remote console with full server rights, protected by that one password. {{- end }} THE METRICS PORT IS DECLARED, NOT SERVED The container declares port 19565 named "metrics". Declaring a containerPort opens nothing: the Service does not publish it, this chart ships no ServiceMonitor, and it sets no variable that would switch the image's metrics on. Treat that entry as documentation, not as a scrape target. {{- if .Values.curseforgeServerpack.enabled }} MODPACK SOURCE: curseforgeServerpack An init container downloads {{ .Values.curseforgeServerpack.downloadUrl }} to /modpacks/serverpack.zip, and the server unpacks it below {{ .Values.curseforgeServerpack.workingDirectory }}. The script comes from the ConfigMap and is mounted with subPath, which the kubelet never refreshes, so it is read only at pod start — the StatefulSet carries checksum/config, which is what makes a changed URL take effect at all. The restart is not free: expect a full server start (~124 s measured for ftb-skies on Longhorn). Its migration branch runs only when the working directory ALREADY exists; on a first install the script just downloads, and the server does the unpacking. When it does run, it copies banned-ips.json, banned-players.json, ops.json and whitelist.json out of the backup unconditionally, under "set -e" — so an existing serverpack directory that is missing any one of those four files fails the init container, and the pod never starts. Check there first when a serverpack upgrade hangs before the server logs anything: kubectl -n {{ .Release.Namespace }} logs {{ $pod }} -c download-serverpack {{- end }} {{- if .Values.curseforge.enabled }} MODPACK SOURCE: curseforge (AUTO_CURSEFORGE) The image resolves slug "{{ .Values.curseforge.modpack.slug }}" / file id {{ .Values.curseforge.modpack.versionId }} against the CurseForge API at every start, using the curseforge-api-key field of the item above. That makes each start depend on a third-party API and on that key still being valid; an expired key is a server that stops coming up, not a warning. {{ if .Values.curseforge.forceReload }}curseforge.forceReload is true, so CF_FORCE_SYNCHRONIZE is set and the pack is re-synchronized on every single start. Turn it off again once the reload has happened — it costs that time at each restart.{{ else }}curseforge.forceReload is false, so an already installed pack is reused.{{ end }} {{- end }} {{- if .Values.ftb.enabled }} MODPACK SOURCE: ftb (FTBA) The image fetches modpack {{ .Values.ftb.modpackId }} version {{ .Values.ftb.versionId }} from the Feed-the-Beast API at start. No API key is involved, but the start does depend on that service being reachable, and the first one downloads the whole pack before the world loads. {{- end }} {{- if gt (atoi $replicas) 1 }} MORE THAN ONE REPLICA WILL NOT WORK server.replicas is {{ $replicas }}, but every pod of this StatefulSet mounts the same ReadWriteOnce claim {{ $pvc }} — there is no volumeClaimTemplate and no per-pod volume. Further pods stay stuck before start on a node that does not hold the volume, and two Minecraft servers on one world directory would corrupt it in any case. This chart is built for exactly one replica. {{- end }} {{- if .Values.env }} server env IS APPENDED, NOT MERGED The entries in "env" land after everything the chart sets itself and are rendered through tpl, so a value may contain template expressions. Because the chart's own variables come first, an entry repeating one of them is what the image sees last — that is the escape hatch for anything the chart does not model, and equally the way to break a setting the chart does model. A plain "value" is stored in the pod spec in clear text and readable by everyone who can read pods in {{ .Release.Namespace }}; anything sensitive belongs in valueFrom.secretKeyRef. {{- end }}