dev: debug: false game: experimental: false maxPlayers: 4 seasonalEvents: true server: gamePort: 30777 messagingPort: 30888 storage: 20Gi resources: # Limits are optional: memory and ephemeral-storage limits default to # limitFactor x the request, an explicitly set limit always wins, and a # CPU limit is only set when configured explicitly under "limits". # The game server holds a large world in memory, so the default factor # stays at 2 to keep the limit at the previously published 8Gi. limitFactor: 2 requests: memory: "4Gi" cpu: "1" ephemeral-storage: "5Gi"