# Values for the minecraft-server install-test. Kept as close to the real # deployments as possible; only what a CI runner cannot provide is overridden. # # minecraft.version is deliberately NOT set here any more. Since chart 1.0.0 the # chart ships a pinned default that belongs to the Java line it publishes (the # image tag comes from .Chart.AppVersion, and Java 8 runs Minecraft only up to # 1.16.5, 1.18-1.20.4 need Java 17, 1.20.5-1.21.11 need Java 21 and 26.1+ needs # Java 25). Leaving it unset means the install-test exercises exactly the # default a user would get, so a Java line published with a mismatched default # version fails CI instead of passing on a CI-only override. # # server.service.type is not set either: the default is ClusterIP, which is what # all three real deployments run (routing is done by the static mappings of the # minecraft-router chart). That also keeps CI free of node-port allocation. secrets: minecraftServerRef: vaults/CI/items/minecraft-server minecraft: management: # opPlayers deliberately stays at the default (null): the image resolves # every name in OPS against the external Playerdb API and aborts the whole # startup when a name does not resolve, so any placeholder name would break # the install-test and a real name would make CI depend on a third-party # lookup. maxPlayers: 2 resources: # The production 32Gi world volume is backed by a static hostPath PV in CI # (see fixtures.yaml); 2Gi is plenty for a server that only has to boot. storage: 2Gi # JVM heap. 1G instead of 4G keeps the runner comfortable - and since chart # 1.0.0 this also drives the container's memory request (1Gi) and, via # limitFactor 3, its limit (3Gi), so the runner is not asked for the # production-sized 4Gi/12Gi any more. memory: "1" server: resources: requests: # The production default is 2 CPUs, which would not leave much room on a # 4-vCPU GitHub runner alongside the k3d control plane. Since chart 1.0.0 # this is configurable instead of hardcoded in the template. cpu: "500m"