# Scale the whole chart down without uninstalling it: scaleDown: true renders # every Deployment/StatefulSet with replicas: 0 (and suspends CronJobs) and # takes precedence over any per-workload replicas value. PVCs, Secrets and # Services stay in place; scaleDown: false brings the workloads back up. scaleDown: false dev: debug: false game: experimental: false maxPlayers: 4 seasonalEvents: true server: # Replica count for this workload; 0 is allowed and scales it down. # The chart-global scaleDown flag takes precedence. replicas: 1 gamePort: 30777 messagingPort: 30888 storage: 20Gi resources: # Limits are optional: memory and ephemeral-storage limits default to # limitFactor x the request, an explicitly set limit always wins, and a # CPU limit is only set when configured explicitly under "limits". # The game server holds a large world in memory, so the default factor # stays at 2 to keep the limit at the previously published 8Gi. limitFactor: 2 requests: memory: "4Gi" cpu: "1" ephemeral-storage: "5Gi"