--set dev=null aborted the render at .Values.dev.debug and --set server=null
at .Values.server.replicas, while the third block, game, has fallen back to
the chart defaults since 7.0.0. Half-safe is the worse state of the two:
whoever sees game=null work assumes server=null does too.
Both blocks now run through satisfactory.defaultedDict like game, via two new
helpers next to it. server.resources is deliberately NOT re-defaulted there -
it already runs through satisfactory.effectiveResources, which carries those
defaults and is null-safe on its own, and a second copy of limitFactor: 2 /
4Gi / 1 / 5Gi would be a third place for them to drift.
server is read in four files, not one, and the fourth is NOTES.txt, which
helm template never renders - a fix confined to the manifests would have
looked green and still aborted on a real helm install. All four go through
the helpers.
The single erased key was the quieter half of the bug and is fixed with it:
a nulled server.gamePort rendered "port:" and "nodePort:" empty into the
Service and an empty containerPort into the StatefulSet, and a nulled
server.storage a PVC asking for no size - manifests rejected by nothing until
the API server saw them. server.storage was documented in values.schema.json
as deliberately not null-safe; that reasoning does not survive the block-level
case, because it made "server: null" render a sizeless PVC instead of falling
back like everything else. The schema note is replaced rather than left lying.
Rendered output for valid values is unchanged: helm template against the
chart defaults and against a full override set is byte-identical to 7.0.0,
and so is NOTES.txt. Hence a patch bump, appVersion untouched.
Fixes#16
game.seasonalEvents was handed to the container unchanged, into the image's
DISABLESEASONALEVENTS. Its default true therefore wrote
DISABLESEASONALEVENTS=true: the seasonal events were OFF in every install
this chart has ever produced, while values.schema.json described the very
same key as "true means events are enabled" (#215).
Of the two ways out, this is the loud one. Inverting the template under the
old key would have flipped the behaviour of every existing release in
silence - the same class of mistake that created the issue. Renaming the key
cannot be missed: game.seasonalEvents no longer exists, additionalProperties
is false on the game block, and a values file that still carries it fails
schema validation on upgrade instead of quietly meaning the opposite.
The new key is positive (enableSeasonalEvents) to avoid a double negative,
so the chart negates it on the way into the env var. Go's "not" cannot do
that: it reads every non-empty string as true, and the schema deliberately
accepts the string form of booleans, so "false" would have flipped the wrong
way. The helper compares explicitly and fails on anything that is neither
true nor false rather than filing it under "off".
The default is enableSeasonalEvents: false, which renders the
DISABLESEASONALEVENTS this chart has always rendered. At chart defaults the
6.1.0 and 7.0.0 manifests are identical, so upgrading alone moves no server;
switching the events on is now a deliberate act with a key that means it.
Separate finding from the same issue, fixed here because it lives in the
block being touched: "--set game=null" - or a leftover "game:" whose
sub-keys were deleted - aborted the render with a nil pointer at
.Values.game.maxPlayers. The game block never got the null-safe treatment of
#99 that probes, security contexts and resources have. It now falls back to
the documented defaults, and the schema accepts the null accordingly. The
same gap remains in the dev and server blocks; it is reported, not fixed
here.
Major bump: a values key is removed, and the schema rejects it.
No ingress gate: this chart has no Ingress at all (game and messaging
ports are exposed via NodePort), and ingress.domain appears neither in
its templates nor in its values.
1. values.schema.json (#68): additionalProperties: false on every
chart-owned object level. Like teamspeak-server, this chart keeps env,
probes and securityContext at the TOP level, and the schema mirrors
that shape.
2. Null-safety for hardening, probes and resources (#99). What a rebuilt
default must not lose here:
- liveness and startup run the image's own healthcheck script via
exec. It queries the server's HTTPS API on SERVERGAMEPORT, so it
survives a port override, which a tcpSocket default could not.
- readiness keeps the named "api" port.
- the resources default keeps limitFactor 2 rather than the repo-wide
3, which is what holds the memory limit at the published 8Gi.
- the pod context keeps fsGroupChangePolicy OnRootMismatch, which is
what avoids a recursive chown of multi-GB game files on every start.
server.storage stays deliberately not null-safe: an erased value yields
an invalid PVC, which is the loud class #99 excludes.
This chart is excluded from the CI install-test, so the local proof is
the only one. Rendering is byte-identical to 4.0.0 with default values
and with the production bundle values, and the rendered manifests were
additionally validated by the cluster's API server via a server-side
dry-run.