Ensure liveness, readiness and startup probes on all workloads

Every container in every Deployment/StatefulSet now defines all three
probes. The paperless-ngx consume CronJob intentionally has none (batch
workload).

- Add probes: apache-tika, calibre-web-automated, cyberchef, gotenberg,
  homeassistant, patchmon-backend, samba (tcp/445), teamspeak-server
  (tcp/30033), zipline (/api/healthcheck)
- Fix voucher-vault null probe values with real defaults
- Fix startup-probe semantics in template-chart and rallly (no
  initialDelaySeconds, generous failureThreshold)
- Switch outline probes to its /_health endpoint
- Add readiness/startup probes to satisfactory
- Add startup probes to matrix-synapse, matrix-delegation-nginx,
  paperless-server, patchmon-frontend, urlaubsverwaltung
- Major version bump for all published charts
This commit is contained in:
jklein committed 2026-08-21 17:36:53 +02:00
1 parent 947b5eae35
commit 78d78973c5
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@@ -2,7 +2,7 @@ apiVersion: v2
name: satisfactory
description: A Helm chart to deploy a Satisfactory Gameserver on Kubernetes
type: application
version: 1.3.0+upv1.9.10
version: 2.0.0+upv1.9.10
appVersion: "v1.9.10"
maintainers:
- name: jklein
@@ -52,10 +52,28 @@ spec:
- "/bin/sh"
- "-c"
- "/home/steam/healthcheck.sh"
initialDelaySeconds: 300
failureThreshold: 4
successThreshold: 1
periodSeconds: 30
timeoutSeconds: 10
readinessProbe:
tcpSocket:
port: api
periodSeconds: 10
timeoutSeconds: 5
failureThreshold: 3
# The startup probe gates liveness/readiness. The server downloads /
# updates the game files via Steam on startup, which can take a long
# time: budget 30s * 40 = 20 minutes.
startupProbe:
exec:
command:
- "/bin/sh"
- "-c"
- "/home/steam/healthcheck.sh"
periodSeconds: 30
timeoutSeconds: 10
failureThreshold: 40
{{- with .Values.server.resources }}
resources:
{{ toYaml . | nindent 12 }}