satisfactory chart: naming scheme, security hardening, configurable probes

All audit findings from #32 for the satisfactory chart in one major PR:

- StatefulSet renamed to {{ .Release.Name }}-{{ .Chart.Name }}-sfs, service
  to ...-service (standard scheme); template file satisfactory-server.sfs.yaml
  renamed to satisfactory.sfs.yaml. The PVC keeps its historical -vc name
  (documented naming exception; renaming would orphan the data).
- Hardened, values-configurable security contexts (securityContext.pod /
  securityContext.container): runAsNonRoot with the image's steam user
  (uid/gid 1000), readOnlyRootFilesystem, all capabilities dropped. emptyDirs
  mounted at /tmp and the steam user's ~/.steam, ~/.config and ~/.local make
  the read-only root filesystem work; all other writes go to the PVC.
- Probes are now values (livenessProbe/readinessProbe/startupProbe), defaults
  exactly the previously hardcoded values.
- Additive env value rendered through tpl with value/secretKeyRef/
  configMapKeyRef forms (template-chart pattern).

Chart 3.1.1+upv1.9.10 -> 4.0.0+upv1.9.10 (major: resource renames +
hardening); appVersion unchanged.
This commit is contained in:
jklein committed 2026-08-22 16:00:33 +02:00
1 parent 4ed2d51f5f
commit 247c01bce1
5 files changed
+200 -95

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@@ -3,7 +3,7 @@ name: satisfactory
description: A Helm chart to deploy a Satisfactory Gameserver on Kubernetes
icon: https://raw.githubusercontent.com/wolveix/satisfactory-server/main/.github/logo.png
type: application
version: 3.1.1+upv1.9.10
version: 4.0.0+upv1.9.10
appVersion: "v1.9.10"
maintainers:
- name: jklein
@@ -1,91 +0,0 @@
apiVersion: apps/v1
kind: StatefulSet
metadata:
name: "{{ .Release.Name }}-{{ .Chart.Name }}-sf-server"
spec:
selector:
matchLabels:
app: "{{ .Release.Name }}-{{ .Chart.Name }}-sf-server"
serviceName: "{{ .Release.Name }}-{{ .Chart.Name }}-sf-service"
replicas: {{ include "satisfactory.replicas" (dict "scaleDown" .Values.scaleDown "replicas" .Values.server.replicas) }}
template:
metadata:
labels:
app: "{{ .Release.Name }}-{{ .Chart.Name }}-sf-server"
spec:
automountServiceAccountToken: false
containers:
- name: "{{ .Release.Name }}-{{ .Chart.Name }}-sf-server"
image: "ghcr.io/wolveix/satisfactory-server:{{ .Chart.AppVersion }}"
env:
- name: DEBUG
value: "{{ .Values.dev.debug }}"
- name: MAXPLAYERS
value: "{{ .Values.game.maxPlayers }}"
- name: PGID
value: "1000"
- name: PUID
value: "1000"
- name: SKIPUPDATE
value: "false"
- name: STEAMBETA
value: "{{ .Values.game.experimental }}"
- name: DISABLESEASONALEVENTS
value: "{{ .Values.game.seasonalEvents }}"
- name: SERVERGAMEPORT
value: "{{ .Values.server.gamePort }}"
- name: SERVERMESSAGINGPORT
value: "{{ .Values.server.messagingPort }}"
ports:
- name: "api"
containerPort: {{ .Values.server.gamePort }}
protocol: TCP
- name: "game"
containerPort: {{ .Values.server.gamePort }}
protocol: UDP
- name: "messaging"
containerPort: {{ .Values.server.messagingPort }}
protocol: TCP
livenessProbe:
exec:
command:
- "/bin/sh"
- "-c"
- "/home/steam/healthcheck.sh"
failureThreshold: 4
successThreshold: 1
periodSeconds: 30
timeoutSeconds: 10
readinessProbe:
tcpSocket:
port: api
periodSeconds: 10
timeoutSeconds: 5
failureThreshold: 3
# The startup probe gates liveness/readiness. The server downloads /
# updates the game files via Steam on startup, which can take a long
# time: budget 30s * 40 = 20 minutes.
startupProbe:
exec:
command:
- "/bin/sh"
- "-c"
- "/home/steam/healthcheck.sh"
periodSeconds: 30
timeoutSeconds: 10
failureThreshold: 40
resources:
{{- include "satisfactory.resources" .Values.server.resources | nindent 12 }}
volumeMounts:
- name: satisfactory-volume
mountPath: /config
subPath: config/
- name: satisfactory-volume
mountPath: /config/gamefiles
subPath: gameFiles/
securityContext:
allowPrivilegeEscalation: false
volumes:
- name: satisfactory-volume
persistentVolumeClaim:
claimName: {{ .Release.Name }}-{{ .Chart.Name }}-vc
@@ -1,9 +1,9 @@
apiVersion: v1
kind: Service
metadata:
name: "{{ .Release.Name }}-{{ .Chart.Name }}-sf-service"
name: {{ .Release.Name }}-{{ .Chart.Name }}-service
labels:
app: "{{ .Release.Name }}-{{ .Chart.Name }}-sf-service"
app: {{ .Release.Name }}-{{ .Chart.Name }}-service
spec:
type: NodePort
ports:
@@ -23,4 +23,4 @@ spec:
nodePort: {{ .Values.server.messagingPort }}
targetPort: {{ .Values.server.messagingPort }}
selector:
app: "{{ .Release.Name }}-{{ .Chart.Name }}-sf-server"
app: {{ .Release.Name }}-{{ .Chart.Name }}-sfs
@@ -0,0 +1,117 @@
apiVersion: apps/v1
kind: StatefulSet
metadata:
name: {{ .Release.Name }}-{{ .Chart.Name }}-sfs
labels:
app: {{ .Release.Name }}-{{ .Chart.Name }}-sfs
spec:
selector:
matchLabels:
app: {{ .Release.Name }}-{{ .Chart.Name }}-sfs
serviceName: {{ .Release.Name }}-{{ .Chart.Name }}-service
replicas: {{ include "satisfactory.replicas" (dict "scaleDown" .Values.scaleDown "replicas" .Values.server.replicas) }}
template:
metadata:
labels:
app: {{ .Release.Name }}-{{ .Chart.Name }}-sfs
spec:
automountServiceAccountToken: false
securityContext:
{{- toYaml .Values.securityContext.pod | nindent 8 }}
containers:
- name: {{ .Release.Name }}-{{ .Chart.Name }}-sfs
image: "ghcr.io/wolveix/satisfactory-server:{{ .Chart.AppVersion }}"
env:
- name: DEBUG
value: "{{ .Values.dev.debug }}"
- name: MAXPLAYERS
value: "{{ .Values.game.maxPlayers }}"
# PUID/PGID are only used by the image's root entrypoint path;
# with the default non-root security context they are ignored.
- name: PGID
value: "1000"
- name: PUID
value: "1000"
- name: SKIPUPDATE
value: "false"
- name: STEAMBETA
value: "{{ .Values.game.experimental }}"
- name: DISABLESEASONALEVENTS
value: "{{ .Values.game.seasonalEvents }}"
- name: SERVERGAMEPORT
value: "{{ .Values.server.gamePort }}"
- name: SERVERMESSAGINGPORT
value: "{{ .Values.server.messagingPort }}"
{{- range $value := .Values.env }}
{{- if $value.value }}
- name: {{ $value.name }}
value: {{ tpl $value.value $ }}
{{- else if $value.valueFrom }}
{{- if $value.valueFrom.secretKeyRef }}
- name: {{ $value.name }}
valueFrom:
secretKeyRef:
name: {{ tpl $value.valueFrom.secretKeyRef.name $ }}
key: {{ tpl $value.valueFrom.secretKeyRef.key $ }}
{{- else if $value.valueFrom.configMapKeyRef }}
- name: {{ $value.name }}
valueFrom:
configMapKeyRef:
name: {{ tpl $value.valueFrom.configMapKeyRef.name $ }}
key: {{ tpl $value.valueFrom.configMapKeyRef.key $ }}
{{- end }}
{{- end }}
{{- end }}
ports:
- name: "api"
containerPort: {{ .Values.server.gamePort }}
protocol: TCP
- name: "game"
containerPort: {{ .Values.server.gamePort }}
protocol: UDP
- name: "messaging"
containerPort: {{ .Values.server.messagingPort }}
protocol: TCP
livenessProbe:
{{- toYaml .Values.livenessProbe | nindent 12 }}
readinessProbe:
{{- toYaml .Values.readinessProbe | nindent 12 }}
startupProbe:
{{- toYaml .Values.startupProbe | nindent 12 }}
resources:
{{- include "satisfactory.resources" .Values.server.resources | nindent 12 }}
volumeMounts:
- name: satisfactory-volume
mountPath: /config
subPath: config/
- name: satisfactory-volume
mountPath: /config/gamefiles
subPath: gameFiles/
# Writable paths required by readOnlyRootFilesystem: the steam
# user's home dot-dirs (steamcmd bootstraps itself into
# ~/.local/share/Steam, keeps state under ~/.steam, and the game
# saves symlink lives under ~/.config) and /tmp (crash dumps).
# Everything else is written to the PVC at /config.
- name: steam-home
mountPath: /home/steam/.steam
subPath: dot-steam
- name: steam-home
mountPath: /home/steam/.config
subPath: dot-config
- name: steam-home
mountPath: /home/steam/.local
subPath: dot-local
- name: tmp
mountPath: /tmp
securityContext:
{{- toYaml .Values.securityContext.container | nindent 12 }}
volumes:
- name: satisfactory-volume
persistentVolumeClaim:
# Deliberate exception from the naming scheme: renaming the PVC
# would detach existing data (see README, naming exceptions).
claimName: {{ .Release.Name }}-{{ .Chart.Name }}-vc
- name: steam-home
emptyDir: {}
- name: tmp
emptyDir: {}
+79
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@@ -30,3 +30,82 @@ server:
memory: "4Gi"
cpu: "1"
ephemeral-storage: "5Gi"
# Extra environment variables for the server container, appended to the ones
# the chart always sets (DEBUG, MAXPLAYERS, PGID, PUID, SKIPUPDATE, STEAMBETA,
# DISABLESEASONALEVENTS, SERVERGAMEPORT, SERVERMESSAGINGPORT). Values are
# rendered through tpl and support the value, secretKeyRef and configMapKeyRef
# forms:
# - name: SOME_ENV
# value: "{{ .Release.Name }}"
# - name: FROM_SECRET
# valueFrom:
# secretKeyRef:
# name: "some-secret"
# key: "someKey"
# - name: FROM_CONFIGMAP
# valueFrom:
# configMapKeyRef:
# name: "some-configmap"
# key: "someKey"
env: []
# The image's healthcheck script queries the server's HTTPS API on the game
# port (SERVERGAMEPORT), so liveness/startup keep working under port overrides.
livenessProbe:
exec:
command:
- "/bin/sh"
- "-c"
- "/home/steam/healthcheck.sh"
failureThreshold: 4
successThreshold: 1
periodSeconds: 30
timeoutSeconds: 10
readinessProbe:
tcpSocket:
port: api
periodSeconds: 10
timeoutSeconds: 5
failureThreshold: 3
# The startup probe gates liveness/readiness. The server downloads / updates
# the game files via Steam on startup, which can take a long time:
# budget 30s * 40 = 20 minutes.
startupProbe:
exec:
command:
- "/bin/sh"
- "-c"
- "/home/steam/healthcheck.sh"
periodSeconds: 30
timeoutSeconds: 10
failureThreshold: 40
securityContext:
pod:
runAsNonRoot: true
# The wolveix/satisfactory-server image supports rootless operation only
# as its built-in "steam" user (uid/gid 1000) - the entrypoint rejects any
# other non-root uid/gid. The PUID/PGID env vars only apply to the root
# entrypoint path and are ignored when running non-root.
runAsUser: 1000
runAsGroup: 1000
# fsGroup keeps the data volume writable for the steam user.
# OnRootMismatch (instead of Always) skips the recursive chown/chmod of
# the multi-GB game files on every pod start; volumes provisioned by chart
# versions < 4.0.0 were already chowned to 1000:1000 by the image's root
# entrypoint.
fsGroup: 1000
fsGroupChangePolicy: OnRootMismatch
container:
allowPrivilegeEscalation: false
# Works because the chart mounts emptyDirs at /tmp and the steam user's
# ~/.steam, ~/.config and ~/.local (steamcmd bootstraps itself into
# ~/.local/share/Steam on start); all other writes go to the PVC at
# /config.
readOnlyRootFilesystem: true
runAsNonRoot: true
capabilities:
drop:
- ALL
add: []